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NumberellaMathGrinchtoMathGeniusUndertheTree

Numberella Deluxe Math Card Game – Level 3 | Ages 13–15, Grades 8–10 | Algebra, Geometry & Statistics | Middle School Math Game | Award-Winning STEM | 432 Questions, 6 Card Types | 2–5 Players

Numberella Deluxe Math Card Game – Level 3 | Ages 13–15, Grades 8–10 | Algebra, Geometry & Statistics | Middle School Math Game | Award-Winning STEM | 432 Questions, 6 Card Types | 2–5 Players

Regular price $34.22 USD
Regular price Sale price $34.22 USD
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  • 300 MATH PROBLEMS PER HOUR — MORE THAN ANY CLASS, TUTOR OR APP AT THIS PRICE — Numberella Level 3 turns the hardest Grades 8–9 topics into a 30–45 min competitive game: algebra, Pythagoras, statistics, geometry, directed numbers and probability — the full Common Core 8–10 cluster. Designed by Alexander F.L. Newberry, top London private tutor, 99% elite-school entry success, 20,000+ teaching hours. Academics' Choice Smart Toy Award · Good Toy Guide · ISTE STEM Nominee.
  • REAL EXAM SKILLS IN EVERY SESSION — Grade 8–9 standardised test demands met in real time: probability and statistics reasoning, algebraic substitution under pressure, Pythagorean theorem applications, directed number fluency. High Pressure cards replicate the timed, multi-step question format of PSAT, SAT and state assessments. No other math card game builds Grade 8–9 test skills through physical, competitive play. The only math game backed by 3 independent school trials across 2 countries.
  • 6 CARD TYPES. 432 QUESTIONS. EVERY SKILL YOUR TEEN NEEDS FOR GRADES 8–9 — Dice/Stacking, True or False, Word Problems, Quick Draw, High Pressure and Trivia cards, each targeting a different cognitive demand. The statistics card is the only one on the market to cover mean, median, mode AND range in a single round — a design no competitor has replicated. 3-ply laminated for 200+ sessions. Common Core Grades 8–10.
  • MOVE. THINK. ANSWER — THE GAME TEENS ACTUALLY BEG TO PLAY AGAIN — Quick Draw cards demand physical action before answering — so teens retain more, compete harder, and stay engaged session after session. When movement and math happen together, the brain creates two memory traces. Neuroscientists call it embodied learning. Teens call it fun. No screens. No subscription. Adaptable for gifted, reluctant and homeschooled learners ages 13–15. Trusted by teachers in 46 US states.
  • THE ADVANCED MATH GIFT FOR TEENS 13–15 THAT TEACHERS ACTUALLY RECOMMEND — "It's great that he has increased his number fluency — but what's even better, his heart is changing towards math." — Ronnesha Smith, High School Math Teacher, Statesville STEAM Academy. Complete the Grades 2–10 journey with Level 1 (Grades 2–4) and Level 2 (Grades 5–7). Pairs with Numberella Tiger Edition workbooks for a daily fluency and game-night program.
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